Way To Crown
Traditional card-collecting turn-based roguelike. Recommended to advanced players already familiar with the genre.
Discuss on Discord
Lots of content: 350+ cards, 190+ items, 140+ monsters, 160+ quests, 60+ achievements, 12 playable heroes, 15 difficulty levels.
Persistent resources: Resources needed by cards, like mana, do not automatically replenish between turns and battles. So even trivial battles at the beginning of the run may require some strategic planning.
No hero-specific restrictions: Each of item and card can potentially be used by any hero. This design is akin to some action roguelikes like Tiny Rogues and Brotato. Naturally it makes game harder and more complex, but also forces player to adapt and use more creative builds.
Optional achievements: Achievements-based unlocks are primarily intended to avoid overwhelming new players. If you feel confident, you may unlock all content from the settings menu.
Exchange save games and random seeds: Share interesting random seeds and/or mid-game save files to challenge (or brag in front of) your friends.
Special thanks to:
MovingTheMovingPictures and HBoson for some beautiful sprites
MovingTheMovingPictures for 'The Tolling Bell' music track
Duke Stanza for 'The Nothern Path' music track
VortexMusic for 'Wicklight' music track
Community and discord members for QA and playtesting
Updated | 5 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | AlSoKnown |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
Code license | GNU General Public License v2.0 (GPL) |
Average session | About a half-hour |
Development log
- v0.22: Item counters, bugfixes5 days ago
- v0.21: New Revenant hero, new set of monsters19 days ago
- v0.20: Critical hits, harsher fatigue31 days ago
- v0.19: New Aesthete hero, able to make custom cards49 days ago
- v0.18: Balance rare cards, new UI options63 days ago
- v0.17: Major graphics and UI improvements75 days ago
- v0.16: Better items UI, rewards window help, balancing91 days ago
- v0.15: Rework of stun mechanics, item-set challengesMar 23, 2025