Way To Crown
Traditional card-collecting turn-based roguelike. Recommended to advanced players already familiar with the genre.
Some highlights:
Lots of content: Game currently has 310+ cards, 170+ items, 140+ monsters, 120+ quests, 40+ achievements, 10 playable heroes, 12 difficulty levels
Persistent resources: resources needed by cards, like mana, do not automatically replenish between turns and battles. So even trivial battles at the beginning of the run may require some strategic planning.
No hero-specific restrictions: Each of item and card can potentially be used by any hero. This design is akin to some action roguelikes like Tiny Rogues and Brotato. Naturally it makes game harder and more complex, but also forces player to adapt and use more creative builds.
Optional achievements: Achievements-based unlocks are primarily intended to avoid overwhelming new players. If you feel confident, you may unlock all content from the settings menu.
Exchange save games and random seeds: Share interesting random seeds and/or mid-game save files to challenge (or brag in front of) your friends.
Updated | 17 hours ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | AlSoKnown |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
Code license | GNU General Public License v2.0 (GPL) |
Average session | About a half-hour |
Development log
- v0.15: Rework of stun mechanics, item-set challenges5 days ago
- v0.14: New Templar hero, quest locations16 days ago
- v0.13: Mobile UI, challenges, new mechanic26 days ago
- v0.12: A bit beginner-friendlier37 days ago
- v0.11: Encounter effects, tutorial39 days ago
- v0.10: More ascensions, new mechanics60 days ago
- v0.9: Card upgrades, new hero70 days ago
- v0.8: Monster bounties, small UI improvements80 days ago