Way To Crown
Traditional card-collecting turn-based roguelike. Recommended to advanced players already familiar with the genre.
Discuss on Discord
Lots of content: 330+ cards, 180+ items, 140+ monsters, 140+ quests, 50+ achievements, 11 playable heroes, 13 difficulty levels.
Persistent resources: Resources needed by cards, like mana, do not automatically replenish between turns and battles. So even trivial battles at the beginning of the run may require some strategic planning.
No hero-specific restrictions: Each of item and card can potentially be used by any hero. This design is akin to some action roguelikes like Tiny Rogues and Brotato. Naturally it makes game harder and more complex, but also forces player to adapt and use more creative builds.
Optional achievements: Achievements-based unlocks are primarily intended to avoid overwhelming new players. If you feel confident, you may unlock all content from the settings menu.
Exchange save games and random seeds: Share interesting random seeds and/or mid-game save files to challenge (or brag in front of) your friends.
Special thanks to:
MovingTheMovingPictures for some beautiful sprites
Community and discord members for QA and playtesting
Updated | 3 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | AlSoKnown |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
Code license | GNU General Public License v2.0 (GPL) |
Average session | About a half-hour |
Development log
- v0.19: New Aesthete hero, able to make custom cards3 days ago
- v0.18: Balance rare cards, new UI options16 days ago
- v0.17: Major graphics and UI improvements28 days ago
- v0.16: Better items UI, rewards window help, balancing45 days ago
- v0.15: Rework of stun mechanics, item-set challenges57 days ago
- v0.14: New Templar hero, quest locations67 days ago
- v0.13: Mobile UI, challenges, new mechanic78 days ago
- v0.12: A bit beginner-friendlier88 days ago