v0.17: Major graphics and UI improvements
Way To Crown » Devlog

This update focuses exclusively on visual improvements, adding a lot of new sprites and overhauling card/monster design, as well as some UI elements.
All terrains now have good-looking tile sets.
Minor UI changes:
- Redesigned card/monster/item visuals
- Centered text, changed some colors and animations
- More than 30 improved card and item sprites by @MovingTheMovingPictures
- Updated tiles for Dungeon, Lava Pit, Cemetery, Chaos Realms terrains
- Improved generation algorithm to get more structured backgrounds
- Tooltips now hide second-level keywords by default
- Card upgrades animate upgraded effects / costs
- Reward options visually grouped
- Status and resources hints now include both history and description
- This fixed 'double tooltip' effect
- Music selection now displays track names
- Added new track by @MovingTheMovingPictures
Balance and miscellaneous changes:
- Renamed Rune of Endurance to Rune of Heartiness
Selected bugfixes:
- Fixed crash on 'Encounters may appear 1 level earlier' ascension
- Fixed item movement in rewards window
- Fixed some typos in card and item descriptions
- Play remaining indirect effects even after player won the stage.
- Fixes e.g. Heroic Sword not getting the final increase when played indirectly
- Fixed status change animation overlap
Way To Crown
Turn-based deck-builder, minimal visuals, focus on advanced strategies and builds.
| Status | In development |
| Author | AlSoKnown |
| Genre | Strategy, Card Game |
| Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
More posts
- v0.29: Reserving rewards, Antiquarian fixes8 days ago
- v0.28: New Antiquarian hero, Weight effect18 days ago
- v0.27: New Trapper hero40 days ago
- v0.26: Cards affinity and banishment rework79 days ago
- v0.25: Shaman part 2Sep 02, 2025
- v0.24: Minor UI updatesAug 20, 2025
- v0.23: New Shaman hero, allied monstersAug 02, 2025
- v0.22: Item counters, bugfixesJun 29, 2025
- v0.21: New Revenant hero, new set of monstersJun 15, 2025
- v0.20: Critical hits, harsher fatigueJun 03, 2025
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