v0.16: Better items UI, rewards window help, balancing
Way To Crown » Devlog

This update is primarily based on feedback given by playtesters on Discord and this forum.
Item boxes in reward window and entity list now display item effects, removing the need to look at each item's hint.
Rewards window now has help/tutorial, accessible by pressing '?' icon in top right corner.
Minor gameplay changes:
- New ascension: Card upgrades are limited to 6
- Added 3 more quest-related achievements
Major UI changes:
- Added keyboard controls for playing cards and selecting hero
- Toggled by 'Keyboard controls' settings, off by default
- Item elements in rewards and item list are now larger and display descriptions directly
- 'Compact items' setting makes item reward elements smaller again
Minor UI changes:
- Centered monsters and items vertically
- Some status icons and values re-styled to be more distinctive
- Added help explaining elements of rewards window
- Improved some card images
- Optimized rendering on slow Internet connections
- Text filter in entity lists now accepts 'property=value' syntax, e.g. 'cost.hp=3'
- On restart, pre-select last played hero
New cards (2):
- Liturgy, Explosive Arrow
New items (3):
- Model of the Spire, Scabbard, Kaleidoscope
New monsters (2):
- Thug, Troll Berserker
New quests (5):
- Old temple: Fail a ritual
- Scenic vista: Watch a rainbow
- Castle: Perfect sword drawing technique
- Art fair: Collect colored glass beads
- Bandit hideout: Beat them in the brawl
Balance and miscellaneous changes:
- Reworked card: Push
- Nefed cards: Second Wind
- Nerfed items: Quiver, Deformed Coin
- Nerfed monsters: Suspicious Chest
- Renamed 'Grove' quest location to 'Scenic vista'
Selected bugfixes:
- Fixed deducting money for clicking 'upgrade' even if card is not upgradeable
- Fixed item size responsiveness on small screens
- Fixed: target enemy changed when enemy in front dies
- Fixed hang when ending turn while the card is still playing
- Fixed target display for redirected effects
Way To Crown
Turn-based deck-builder, minimal visuals, focus on advanced strategies and builds.
Status | In development |
Author | AlSoKnown |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
More posts
- v0.15: Rework of stun mechanics, item-set challenges12 days ago
- v0.14: New Templar hero, quest locations22 days ago
- v0.13: Mobile UI, challenges, new mechanic33 days ago
- v0.12: A bit beginner-friendlier44 days ago
- v0.11: Encounter effects, tutorial46 days ago
- v0.10: More ascensions, new mechanics67 days ago
- v0.9: Card upgrades, new hero77 days ago
- v0.8: Monster bounties, small UI improvements87 days ago
- v0.7: Save/load, seeded runs95 days ago
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