Game items may now contain counters, giving them limited number of uses per stage or turn. With this change, I slightly nerfed a few most powerful items, as wel...
New 'Revenant' hero focuses on perma-scaling resources and 'near-death' effects. This hero is simpler to understand than Aesthete and Troubadour, but difficult...
New 'critical' status multiplies the damage of next attack, significantly improving single-target damage output. Stricter 'fatigue' application, combined with n...
New hero, Aesthete, brings ultimate freedom to the card-based gameplay, allowing player to construct cards during the run, completely breaking the game in new a...
This update incorporates expensive balance changes based on playtesting and player feedback. In particular, clairvoyance status is now significantly more useful...
This update focuses exclusively on visual improvements, adding a lot of new sprites and overhauling card/monster design, as well as some UI elements. All terrai...
This update is primarily based on feedback given by playtesters on Discord and this forum. Item boxes in reward window and entity list now display item effects...
'Stunned' status is now applied gradually, and gives some 'resistance' after triggering. This penalizes stun-lock builds, which now require either more stuns or...