v0.19: New Aesthete hero, able to make custom cards

New hero, Aesthete, brings ultimate freedom to the card-based gameplay, allowing player to construct cards during the run, completely breaking the game in new and exciting ways. This hero is extremely complex to play, surpassing Troubadour in both difficulty and potential power.
Both Plague Doctor and Jester received significant overhaul, making them more unique and differentiated from baseline Mage and Rogue.
UI now highlights cards in hand which are referred to by selected card, making hand and card manipulation easier to understand.
Major gameplay changes:
- New 'Precious' effect, allowing to sell cards instead of removing them.
- Statuses with 'decrement at end of turn' now 'decrement at end of turn if > 0'
Minor gameplay changes:
- Made unlocking stash easier
- Added 2 new achievements
Major UI changes:
- Added indication for cards in hand targeted by selected card
Minor UI changes:
- Added more keywords / hints
- Effect conditions are now displayed in front of effects rather than behind
- Tutorial is now auto-started on first display of rewards window
- New 'cycle by' effect instead of 'cards played even/odd'
- More terrain tiles
- Added preview to 'draw cards' effect
New hero:
- Aesthete, based around modifying and selling of cards
- New achievement to unlock
New cards (14):
- Abstract Painting, Splendid Replica, Masterstroke, Take Commission, Idea, Rune of Artistry, Pirouette, Pawn's Move, Vermilion Ink, Lapis Ink, Orpiment Ink, Inhale Fumes, Placebo, Cruel Prank
New items (4):
- Glitter Brush, Gavel, Crude Scale, Delicate Scale
New monsters (1):
- Duelist
New quests (10):
- 'Art fair: Create underappreciated masterpiece'
- 'Art fair: Promote your artworks'
- 'Teahouse: Learn chess'
- 'Merchant guild: Buy some ink'
- 'Secluded retreat: Get a glimpse of a prophesy'
- 'Nether planes: Complete the vision'
- 'Wizard School: Get individial curriculum'
- 'Stadium: Win a duel'
- 'Black market: Deal shady substances'
- 'Music hall: Dance till you drop'
Balance and miscellaneous changes:
- Buffed enemies: Soul Eater
- Lowered prerequisites for some quests
- Rebalanced Plague Doctor initial deck to lean more into poison
- Rebalanced Jester initial deck: Evasive Stance replaced by Cruel Prank
- Rebalanced cards: Kick
Selected bugfixes:
- Fixed 'Force end turn' overriding 'Single use' on Sleeping Tonic
- Fixed hang/crash when 'On damaged: Melee' trigger meets spikes
- Fixed Troubadour trigger description
Way To Crown
Turn-based deck-builder, minimal visuals, focus on advanced strategies and builds.
Status | In development |
Author | AlSoKnown |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
More posts
- v0.18: Balance rare cards, new UI options16 days ago
- v0.17: Major graphics and UI improvements28 days ago
- v0.16: Better items UI, rewards window help, balancing45 days ago
- v0.15: Rework of stun mechanics, item-set challenges57 days ago
- v0.14: New Templar hero, quest locations67 days ago
- v0.13: Mobile UI, challenges, new mechanic78 days ago
- v0.12: A bit beginner-friendlier88 days ago
- v0.11: Encounter effects, tutorial91 days ago
- v0.10: More ascensions, new mechanicsJan 27, 2025
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