View all by AlSoKnown
AlSoKnown
Follow AlSoKnown
Follow
Following AlSoKnown
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Way To Crown
←
Return to Way To Crown
Devlog
v0.16: Better items UI, rewards window help, balancing
April 04, 2025
by
AlSoKnown
1
This update is primarily based on feedback given by playtesters on Discord and this forum. Item boxes in reward window and entity list now display item effects, removing the need to look at each item'...
Continue reading
v0.15: Rework of stun mechanics, item-set challenges
March 23, 2025
by
AlSoKnown
'Stunned' status is now applied gradually, and gives some 'resistance' after triggering. This penalizes stun-lock builds, which now require either more stuns or some method to remove resistance. At th...
Continue reading
v0.14: New Templar hero, quest locations
March 13, 2025
by
AlSoKnown
New hero, Templar, gains piety when defending, allowing much faster piety accumulation for hundreds of damage with cards like Smite. The downside is penalties to hand size and early-game economy. Ques...
Continue reading
v0.13: Mobile UI, challenges, new mechanic
March 02, 2025
by
AlSoKnown
Game UI was adapted for mobile browsers and touch-screens. Although less convenient than on desktop, game should be playable from your phone now. Remember that you can transfer saved games between dev...
Continue reading
v0.12: A bit beginner-friendlier
February 20, 2025
by
AlSoKnown
This is a small update intended to address player feedback and make the game more digestible for the first-time players. Until first completion of stage 8, new player now has access to only 40 cards a...
Continue reading
v0.11: Encounter effects, tutorial
February 17, 2025
by
AlSoKnown
When picking next encounter, each option may now have additional effects, making the stage easier or harder, as well as increasing or reducing rewards for clearing it. This makes the choice of next en...
Continue reading
v0.10: More ascensions, new mechanics
January 27, 2025
by
AlSoKnown
Player can now pick any combination of ascensions, adding another flexible aspect to the game. The name 'ascension' becomes a slight misnomer now :) New ' fatigue ' mechanic penalizes infinity-type bu...
Continue reading
v0.9: Card upgrades, new hero
January 17, 2025
by
AlSoKnown
This update introduces lots of new content. Each of 270+ cards in the game can now be upgraded, adding new dimension to player's strategy. The balance of the game changed significantly, but overall wi...
Continue reading
v0.8: Monster bounties, small UI improvements
January 08, 2025
by
AlSoKnown
Many bugfixes and small UI improvements, cleaning up in preparation for major content update. Major gameplay changes: 'Amplify' status now works gradually, similar to 'protected' Bounty items/quests,...
Continue reading
v0.7: Save/load, seeded runs
December 30, 2024
by
AlSoKnown
1
Major gameplay changes: Save/load games. Saving is only possible between stages, during the reward window Game is auto-saved after each stage Saves are stored in browser's local storage, so number of...
Continue reading
Hello
December 26, 2024
by
AlSoKnown
This game is a hobby project of mine. Game is written in pure HTML/Javascript, with absolutely zero external dependencies. There is no specific reason for that, I am just having fun...
Continue reading