v0.22: Item counters, bugfixes
Way To Crown » Devlog

Game items may now contain counters, giving them limited number of uses per stage or turn. With this change, I slightly nerfed a few most powerful items, as well as added new ones which were previously too powerful to conceive.
Major gameplay changes:
- Items now can have usage counters
Minor gameplay changes:
- Added 6 encounter effects for tagged item rewards
- Added 1 new achievement
- Item ‘pickup’ effects can now interact with other modifiers
- E.g. Meat Ration is now affected by both Clay Mold and Revenant’s max resource modifier
Minor UI changes:
- All status-changing effects now uniformly have ‘Status +n’ description
New cards (5):
- Stubborn Delusion, Oakwine, Willowwine, Aspenwine, Thornwine, Tick Tock
New items (7):
- Phylactery, Tome of Novelties, Burnt Pancake, Buckler, Snake Eyes, Matryoshka, Paradoxical Figure
New quests (5):
- ‘Forgotten altar: Endure thunder tribulation’
- ‘Forgotten altar: Study ancient cairns’
- ‘Toy factory: Transport components’
- ‘Graveyard: Construct a phylactery’
- ‘Tavern: Join the wine tasting’
Balance and miscellaneous changes:
- Nerfed items: Blowgun, Scythe
- Buffed items: Gavel
- Buffed cards: Pulley Hook
- Make quest easier: ‘Secluded retreat: Embark on spiritual journey’
- Make quest harder: ‘Art fair: Carve a perfect ice sculpture’
Selected bugfixes:
- Fixed upgrade display for Rally
- Fixed prerequisites for ‘Old temple: Fail a ritual’ quest
- Fixed duplicate card rewards when getting tagged rewards
- Fixed crash on using Pipette item
- Fixed crash on using Mind Control card
- Fixed bug with negative Frozen effects – they now properly do nothing
- Fixed crash on chaos terrain with ‘May encounter additional enemies’ ascension
Way To Crown
Turn-based deck-builder, minimal visuals, focus on advanced strategies and builds.
Status | In development |
Author | AlSoKnown |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
More posts
- v0.21: New Revenant hero, new set of monsters15 days ago
- v0.20: Critical hits, harsher fatigue27 days ago
- v0.19: New Aesthete hero, able to make custom cards45 days ago
- v0.18: Balance rare cards, new UI options59 days ago
- v0.17: Major graphics and UI improvements70 days ago
- v0.16: Better items UI, rewards window help, balancing87 days ago
- v0.15: Rework of stun mechanics, item-set challenges99 days ago
- v0.14: New Templar hero, quest locationsMar 13, 2025
- v0.13: Mobile UI, challenges, new mechanicMar 02, 2025
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