v0.13: Mobile UI, challenges, new mechanic

Game UI was adapted for mobile browsers and touch-screens. Although less convenient than on desktop, game should be playable from your phone now. Remember that you can transfer saved games between devices by using 'copy to clipboard' and 'enter as text' buttons in save-files window.
Game now has additional achievements which do not unlock anything and simply offer additional goals and challenges.
New 'redirect' mechanics, although rare, may be quite game-changing. It allows some unusual builds and hard-counters some tricky monsters.
Major gameplay changes:
- New status: 'redirect'. Redirects status-changing effects from hero to monsters and vice versa
- Only works on statuses which are applicable to monsters (e.g. works on strength, but not intelligence)
Minor gameplay changes:
- Added 13 challenges -- achievements without unlocks
- Unlocking ascensions now requires only 6 heroes unlocked
Major UI changes:
- UI is now suitable for mobile clients
- Improved UI responsiveness to different screen sizes
- 'Clickable hint' setting is removed, hints are now always clickable
Minor UI changes:
- Disabled saving game during tutorial
- Achievements now have titles
- Improved even/odd effects description
- Use in-game dialogs instead of browser built-in alerts
- Global menu can be collapsed to a single icon
- Added 'restart game' button to settings window, since refreshing page is inconvenient on mobile
New cards (3):
- Carnage, Bounce, Intercept, Golden Rule
New items (2):
- Bronze Mirror, Anchor
New monsters (1):
- Spawn of Silver
New quests (1):
- 'Infinite labyrinth: gather silver and bronze'
Balance:
- Buffed cards: Tower Shield
- Rebalanced items: Plate Mail
- Encounter effect 'weapon' now unlocks with Mage hero instead of Rogue
- Rebalanced some encounters
Selected bugfixes:
- Fix descriptions of nested effects on items (e.g. Jeweled Shield)
- Fix crash on loading game after completing some rare quests
Way To Crown
Turn-based deck-builder, minimal visuals, focus on advanced strategies and builds.
Status | In development |
Author | AlSoKnown |
Genre | Strategy, Card Game |
Tags | Deck Building, Roguelike, Singleplayer, Turn-based |
More posts
- v0.15: Rework of stun mechanics, item-set challenges9 days ago
- v0.14: New Templar hero, quest locations19 days ago
- v0.12: A bit beginner-friendlier41 days ago
- v0.11: Encounter effects, tutorial43 days ago
- v0.10: More ascensions, new mechanics64 days ago
- v0.9: Card upgrades, new hero74 days ago
- v0.8: Monster bounties, small UI improvements84 days ago
- v0.7: Save/load, seeded runs92 days ago
- Hello96 days ago
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