v0.8: Monster bounties, small UI improvements


Many bugfixes and small UI improvements, cleaning up in preparation for major content update.

Major gameplay changes:

  • 'Amplify' status now works gradually, similar to 'protected'
  • Bounty items/quests, rewarding player for killing certain type of monster

Minor gameplay changes:

  • 'Telescope' item now provides an extra encounter option
  • Several new encounters added
  • Some items are locked until you unlock corresponding resource
  • Late-game monsters are locked until you unlock all game stages
  • Refined and documented end turn / end stage event order

Minor UI changes:

  • Display habitats in monster info
  • Card/item/monster lists can show/hide locked entities
  • Display counters on some items
  • Document rounding direction for 'protected', 'vampiric', 'evasion' statuses and several items
  • Some images updated

Balance:

  • Some encounters rebalanced
  • Nerfed cards: Embrace Chaos, Rewind

New items/quests:

  •   5 bounty items
  •   5 bounty quests

Selected bugfixes:

  • Telescope sometimes predicted random encounter leader incorrectly
  • Fix losing some item effects and quest completion on save/load
  • Fix hanging when killing last monster also draws a card, with e.g. Pea Pod

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